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	<title>World Without Oil Game</title>
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	<link>http://worldwithoutoil.info</link>
	<description>News and various stuff about World Without Oil Game</description>
	<pubDate>Sat, 07 Feb 2009 15:29:50 +0000</pubDate>
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		<title>Creator of World Without Oil on TreeHugger Radio</title>
		<link>http://worldwithoutoil.info/2009/02/07/creator-of-world-without-oil-on-treehugger-radio/</link>
		<comments>http://worldwithoutoil.info/2009/02/07/creator-of-world-without-oil-on-treehugger-radio/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 15:29:50 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/?p=39</guid>
		<description><![CDATA[It’s just a game, right? World Without Oil brought people from all over the globe into an alternate reality, a near-future in which we’re sucking the last silted drops from the planetary oil barrel. We’ve seen in the past how games can touch critical issues like climate change, hunger, and obesity, but World Without Oil [...]]]></description>
			<content:encoded><![CDATA[<p>It’s just a game, right? World Without Oil brought people from all over the globe into an alternate reality, a near-future in which we’re sucking the last silted drops from the planetary oil barrel. We’ve seen in the past how games can touch critical issues like climate change, hunger, and obesity, but World Without Oil is different in that it is a “historical pre-enactment,” crowdsourced from the minds of global citizens who know this scenario is all but upon us. This is not escapism, says Eklund, this is playing it before we all live it.</p>
<p>Listen to the podcast of this interview via iTunes, or just click <a href="http://ads.treehugger.com/thtv_files/audio/TH%20Radio/Interviews/Ken%20Eklund.mp3">here</a> to listen, right-click to download.</p>
<p>BTW - anyone knows the release date and pricing info on the <a title="samsung sph m800" href="http://">samsung sph m800 or the samsung glyde</a>?</p>
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		<title>Jane McGonigal bio</title>
		<link>http://worldwithoutoil.info/2008/11/23/jane-mcgonigal-bio/</link>
		<comments>http://worldwithoutoil.info/2008/11/23/jane-mcgonigal-bio/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 19:53:12 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/?p=38</guid>
		<description><![CDATA[Jane McGonigal

Affiliate senior researcher, Institute for the Future
 
 Building communities to solve problems through collective intelligence. 
Highlights
Future forecaster Jane McGonigal is a world-renowned  designer of innovative ways to use mass collaboration to conduct research, build communities, connect with markets and shape our future. In 2006, MIT Technology Review named her one of the [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #666699;">Jane McGonigal</span></h3>
<hr />
<h4><span style="color: #666666;">Affiliate senior researcher, Institute for the Future</span></h4>
<div class="speakertext"><noscript></noscript><!--//--> <!-- END WEBSIDESTORY CODE  --><br />
<em><strong><span style="color: #666699;"><span style="font-family: times;"> Building communities to solve problems through collective intelligence. </span></span></strong></em></p>
<p><strong><span style="color: #336633;">Highlights</span></strong></p>
<p>Future forecaster Jane McGonigal is a world-renowned <a href="http://www.avantgame.blogspot.com/" target="_blank"><img src="http://www.leighbureau.com/speakers/AA_Other_Objects/blog.gif" alt="" width="75" height="76" align="left" /></a> designer of innovative ways to use <strong><span style="color: #336699;">mass collaboration</span></strong> to conduct <strong><span style="color: #663366;">research</span></strong>, build <strong><span style="color: #663366;">communities</span></strong>, connect with <strong><span style="color: #663366;">markets</span></strong> and shape <strong><span style="color: #663366;">our future</span></strong>. In 2006, MIT <em>Technology Review</em> named her one of the top 35 innovators changing the world through technology.</p>
<ol><span style="font-size: x-small;"> As a <strong><span style="color: #336699;">designer</span></strong>, Jane is known as the &#8220;queen bee of alternate reality games&#8221; (ARGs), a leading-edge genre of massively-collaborative games that use meaningful play to create <strong><span style="color: #660000;">global collective intelligences</span></strong>.</p>
<p>As a <span style="color: #336699;"><strong>researcher</strong></span>, Jane focuses on new ways to teach <span style="color: #663366;"><strong>21st-century skills</strong></span> and improve people’s thinking and social relations.</p>
<p>And as a <strong><span style="color: #336699;">future forecaster</span></strong>, Jane is pioneering the use of massively-collaborative games to build communities to <strong><span style="color: #663366;">probe the future and solve its problems</span></strong>. Her project World Without Oil is the first such project designed to solve a real-world problem.</span></ol>
<p>Jane McGonigal is an affiliate senior researcher with the Institute for the Future and has a PhD in performance studies from the University of California at Berkeley.</p>
<ol><span style="font-size: x-small;">She has led workshops and deployed games in more than 20 countries. In 2007 she was the first woman keynote speaker in the 21-year history of the Game Developers Conference.</p>
<p>A former lead designer for 42 Entertainment, her I Love Bees game (a viral marketing game for the videogame <em>Halo 2</em>) won the 2005 Innovation Award from the International Game Developers Association, the 2005 Games-related Webby Award, and was honored by the <em>New York Times’</em> 2004 Year in Review. Jane also was named to the first-ever Gamasutra 20, honoring the top 20 women working in the video game industry.</span></ol>
<p><strong><span style="color: #336633;">Jane McGonigal</span></strong></p>
<p><strong>Designer:</strong> Jane is the co-creator of World Without Oil, the first alternate reality game to address <strong><span style="color: #336699;">a real-world problem</span></strong>—oil dependency. Using an interactive website as platform (worldwithoutoil.org), the game simulates a serious, long-lasting oil crisis and invites people to document their life in The New Reality. She’s designed many other games, including <em>I Love Bees</em>, which won several awards, and <em>Cruel 2 B Kind</em>.</p>
<p><strong>Researcher:</strong> How can alternative reality games be used to improve people’s lives? Jane studies how meaningful play can teach such skills as &#8220;cooperation radar&#8221; (the ability to sense the right collaborator for any given task) and &#8220;emergensight,&#8221; the ability to handle the complex and often surprising results of large-scale systems, just to name two.</p>
<p><strong>Forecaster:</strong> World Without Oil is just the beginning. Jane predicts a role for ARGs in all kinds of research in the future and as a way to probe the future and solve its problems. She is developing ways to apply massively-collaborative games to market research, social research, and science.</p>
<p><strong>Profile:</strong> Jane brings a truly unique perspective to presentations on the future &amp; technology, innovation &amp; creativity, marketing &amp; branding. She was a lead designer at 42 Entertainment, the company that invented the genre of alternate reality games. She has a Ph.D. in performance studies at the University of California at Berkeley, where she also was a member of UC Berkeley’s Alpha Lab. She has taught at UC Berkeley and San Francisco Art Institute. She is the Node Runner World Champion of 2003. Jane contributed a chapter to <em>The Ecology of Games: Connecting Youth, Games and Learning</em>, from the MacArthur Foundation&#8217;s Series on Digital Media and Learning.<br />
<strong><span style="color: #336633;">The Power of Mass Collaboration</span></strong></p>
<p>Jane McGonigal is perhaps the world’s leading authority on how to harness the power of mass participation and collaboration organized through game design to create social and business value. The games create new types of communities to solve problems—business, social and scientific—that the participants could never solve by themselves. Jane specializes in structuring the game play so that it inspires collective rather than competitive participation.</p>
<p>She is the leading academic researcher of Alternate Reality Games (ARGs) and one of the world’s first and foremost ARG designers. In these massively collaborative games, players play both online and in the real world, getting game clues and collaborating via the <a href="http://boskin.cdetc.com/WiFi-Phones/NOKIA-N95/">technologies of ubiquitous computing—Wi-Fi, cell phones</a>, <a href="http://boskin.cdetc.com/WiFi-PDAs/Dell-Axim-X51V/">PDAs</a>, GPS devices, and the like.</p>
<p>In 2004, she was the lead community designer for 42 Entertainment’s I Love Bees project to promote Microsoft’s video game <em><a href="http://halo3videos.blogspot.com/">Halo 2</a></em>—the most widely played ARG to date. In 2005, she and the I Love Bees team won the Game Developers Choice Awards’ Innovation Award and the International Academy of Digital Arts and Sciences’ Webby Award. The game was honored by <em>The New York Times’</em> 2004 Year in Review.</p>
<p>Since then, she has helped design World Without Oil, an Internet-based platform that enabled thousands of people from around the world imagine the impact of a major, sustained global oil shock and explore responses to the crisis and alternatives to an oil-dependent lifestyle. World Without Oil was the first time such a game platform had been used to solve a real-world problem.</p>
<p>Her current project, cosponsored by the 2008 Olympics and McDonalds, is a global immersive adventure titled The Lost Ring. The goal: engage millions of people in discovering a lost Olympic game that will climax at the summer games in Beijing. The tools: participant-created content on new technology platforms, like wikis, videos, podcasts, blogs, and swag. The objective: build a global community, especially among young people, that is invested in the Olympic vision of peaceful cooperation and creative competition.<br />
<strong><span style="color: #336633;">Customized Live Games, Missions &amp; Challenges</span></strong></p>
<p>Jane’s games and missions emphasize collective, creative strategies for network culture, and are typically low-tech or no-tech. Games are customized for the occasion and audience, and can be designed as 15-minute quickfire activities for large groups in an auditorium, one or two hour breakout sessions for small groups in working rooms, or continuous background activity for full-day events in any space imaginable. After the play, Jane presents a post-play brief, in which she breaks down key lessons from the group’s experience and connects their play to real-world challenges and opportunities. Inquiries about live games and missions should include group size, as well as time and space available.<br />
<strong><span style="color: #336633;">Topics</span></strong></p>
<p><strong><em>The Power of Innovative Game</em></strong>—What game designers understand (and why everyone outside the game industry needs to understand it, too).</p>
<ol><span style="font-size: x-small;"> Game designers are solving crucial social, cultural and quality of life problems that the rest of the culture has been ignoring. A gamer’s perspective on how to meet these new needs with products, services and brands.</span></ol>
<p><strong><em>You 2.0 and Beyond </em></strong></p>
<ol><span style="font-size: x-small;"> Jane explores how our massively participatory culture is changing the ways we define ourselves as individuals and how your organization can talk to, create content and products for, and design experiences for the YOU that <em>Time</em> magazine named person of the year for 2006.</span></ol>
<p><em><strong>Inventing the Future with Game Design</strong></em></p>
<ol><span style="font-size: x-small;"> Find out why online games are becoming the most important platform for collaboration and innovation. Game designer and futurist Jane McGonigal explains how games optimize human ability and shows you games that are harnessing the power of collective intelligence to solve real-world problems. Learn the ten collaboration superpowers that online gamers are developing – and how they will change the way we live and do business in the future. After the forecast, you’re invited to develop your own collaboration superpowers by playing Superstruct, the worlds’ first massively multiplayer forecasting game. Set in the year 2019, Superstruct is a collaborative platform for tackling global-scale challenges. In just ten minutes, you can complete your first mission –art inventing the future!</span></ol>
<p><strong><span style="color: #336633;">Credentials</span></strong></p>
<ul><span style="font-size: x-small;"></p>
<li>Affiliate senior researcher, Institute for the Future</li>
<li>Former lead designer, 42 Entertainment</li>
<li>Ph.D. in performance studies, UC Berkeley</li>
<li>Former member, UC Berkeley’s ALPHA Lab, a center for research in automation and robotics</li>
<li>Former resident game designer, Berkeley Institute of Design</li>
<p></span></ul>
<p><span style="color: #336633;"><strong>Awards</strong></span></p>
<ul><span style="font-size: x-small;"></p>
<li>One of the world’s top 35 innovators—MIT <em>Technology Review</em></li>
<li>Game Developers Choice Awards’ Innovation Award (2005)</li>
<li>International Academy of Digital Arts and Sciences’ Webby Award. (2005)</li>
<li>Her theory of &#8220;alternate reality business&#8221; named one of the top 20 breakthrough ideas of 2008 by <em>The Harvard Business Review</em></li>
<li>Received the Innovation Award, IGDA</li>
<li>Honored by the Year in Review feature of <em>The New York Times</em></li>
<li>Named to the first ever Women in Games: The Gamasutra 20</li>
<p></span></ul>
</div>
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		<title>Be-bratz gaming and stuff</title>
		<link>http://worldwithoutoil.info/2007/09/03/be-bratz-gaming-and-stuff/</link>
		<comments>http://worldwithoutoil.info/2007/09/03/be-bratz-gaming-and-stuff/#comments</comments>
		<pubDate>Mon, 03 Sep 2007 09:31:14 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/09/03/be-bratz-gaming-and-stuff/</guid>
		<description><![CDATA[Just have watched a Bratz parody via a link from Digg - absolutely horrible. Yeah this got a smirk out of me at best. The concept is good, but this video sucked. I&#8217;d better look for Be-bratz online and spot better videos.
Also of interest: Online dating.
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			<content:encoded><![CDATA[<p>Just have watched a Bratz parody via a link from Digg - absolutely horrible. Yeah this got a smirk out of me at best. The concept is good, but this video sucked. I&#8217;d better look for <a href=http://search.cnn.com/search.jsp?query=be-bratz%20site:be-bratz.blogspot.com&#038;type=web&#038;sortBy=date&#038;intl=false>Be-bratz online</a> and spot better videos.</p>
<p>Also of interest: <a href=http://gay.netscape.com/story/2007/08/21/dating-page-for-singles-at-million-dollar-wiki>Online dating</a>.</p>
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		<title>Singles of Million Dollar Wiki project now have their own Dating service page</title>
		<link>http://worldwithoutoil.info/2007/08/21/singles-of-million-dollar-wiki-project-now-have-their-own-dating-service-page/</link>
		<comments>http://worldwithoutoil.info/2007/08/21/singles-of-million-dollar-wiki-project-now-have-their-own-dating-service-page/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 20:10:58 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/08/21/singles-of-million-dollar-wiki-project-now-have-their-own-dating-service-page/</guid>
		<description><![CDATA[With 382 pages sold up to date, Graham, the Million Dollar Wiki guy, has lots to earn by Xmas eve I guess. Almost all the hotties (I mean, keywords, not babes  are already snapped by fast-acting Internet enterpreneurs. Among most recent pages I spotted there is a Singles dating service for Million Dollar Wiki [...]]]></description>
			<content:encoded><![CDATA[<p>With 382 pages sold up to date, Graham, the Million Dollar Wiki guy, has lots to earn by Xmas eve I guess. Almost all the hotties (I mean, keywords, not babes <img src='http://worldwithoutoil.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> are already snapped by fast-acting Internet enterpreneurs. Among most recent pages I spotted there is a <strong><a href="http://http://www.milliondollarwiki.com/Singles" title="singles dating matchmaking personals at MDW">Singles dating service</a></strong> for Million Dollar Wiki (heard about it thru <a href="http://http://www.johnchow.com/can-you-make-a-million-dollars-with-a-wiki/">John Chow</a>&#8217;s post ). As he says, <em>There are a couple of case studies showing how the Wiki pages are making money for their owners. The Million Dollar Wiki offers several ways to promote your page. You could show up on the <span class="kLink" style="text-decoration: underline ! important; position: static"><font style="color: #005ebf ! important; font-family: verdana,tahoma" color="#005ebf"><span class="kLink" style="color: #005ebf ! important; font-family: verdana,tahoma">front </span><span class="kLink" style="color: #005ebf ! important; font-family: verdana,tahoma">page</span></font></span> as a featured page, you could show up when a reader clicks a random page and you are also listed in the most popular pages. Currently, the most popular page is the keyword for Business, with 28,085 views.</em></p>
<p>I&#8217;m very curious to follow the project and see how would Graham manage to collect his 1st (?) million.</p>
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		<title>Be-Bratz games and Be-Bratz codes - new source</title>
		<link>http://worldwithoutoil.info/2007/08/18/be-bratz-games-and-be-bratz-codes-new-source/</link>
		<comments>http://worldwithoutoil.info/2007/08/18/be-bratz-games-and-be-bratz-codes-new-source/#comments</comments>
		<pubDate>Sat, 18 Aug 2007 13:40:26 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/08/18/be-bratz-games-and-be-bratz-codes-new-source/</guid>
		<description><![CDATA[In the news I spotted story of three Be-Bratz Dolls being introduced.
Yes, you got it right - Bratz dolls are to rival Barbie Girls, Webkinz, and Ty Girlz out there in expanding world of online games with the their new Be-Bratz dolls and site. As reported, these Be-bratz dolls and onlien Be-Bratz games are aimed [...]]]></description>
			<content:encoded><![CDATA[<p>In the news I spotted story of three <a href="http://be-bratz.blogspot.com/" title="be-bratz dolls">Be-Bratz Dolls</a> being introduced.</p>
<p>Yes, you got it right - Bratz dolls are to rival Barbie Girls, Webkinz, and Ty Girlz out there in expanding world of online games with the their new Be-Bratz dolls and site. As reported, these Be-bratz dolls and onlien <a href="http://be-bratz.blogspot.com/" title="be-bratz games">Be-Bratz games</a> are aimed at girls age 6 and. The site offers 1) music, 2) games, 3) fashion (think likely online paper-doll play with the online dolls, outfits, hair and accessories) and last but not least 4)safe communication and interaction opportunities for girls. Pleas enote what Be-Bratz.com is currently in BETA.</p>
<p>MGA Entertainment sez â€œBe-Bratz.com is an immersive virtual world that extends the immensely popular Bratz brand into the online space through stimulating activities, a highly personalized â€˜MyPageâ€™, a customizable 3-D room, and fun, safe communication tools.</p>
<p>todayâ€™s young girls are eager to go online, so this connection between doll and web is a natural, esp. given the success of past toy/web initiatives.â€</p>
<p>USB Key - your key to the world</p>
<p>As with Barbie Girls, Webkinz or Ty Girlz, the only way to access the web site for play is to buy one of the branded products. For access to Be-Bratz.com, you need a special &#8220;glam&#8221; necklace that comes packaged with one of three new Bratz fashion dolls. The necklace is a USB key that unlocks access to the Be-Bratz.com world. There will be three Be-Bratz.com dolls to choose for, and they come with a pet, real working mouse, mouse pad and the necklace with the USB key. Suggested retail for the Be-Bratz dolls are $29.99 each, and it is compatible with WindowsÂ® OS 2000/XP. Later this year, support will be added for MAC and Windows Vista.</p>
<p>New Content Will Be Added Monthly</p>
<p>Once on the site, you can create your own Bratz avatar, customize your own page, and then explore the virtual world including a salon, Game Zone and more. Since this site is in BETA, much like the Barbie Girls and Ty Girlz sites, the site will be added to and MGA Entertainment (the owners and creators of Bratz dolls) intend to add new content to the site each month. Additional Be-Bratz.com product will include speakers, mini-web cam, mini-keyboard and more, all in pink.</p>
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		<title>World Without Oil comic</title>
		<link>http://worldwithoutoil.info/2007/06/06/world-without-oil-comic/</link>
		<comments>http://worldwithoutoil.info/2007/06/06/world-without-oil-comic/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 06:48:05 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/06/06/world-without-oil-comic/</guid>
		<description><![CDATA[ Jennifer Delk&#8217;s World Without Oil comic has Iconoclast art and nothing like a three-act structure
Definitely worth checking out.
Also: Neopets videos
]]></description>
			<content:encoded><![CDATA[<p> Jennifer Delk&#8217;s <a href="http://anda-sf.livejournal.com/tag/worldwithoutoil"><em>World Without Oil</em> comic</a> has Iconoclast art and nothing like a three-act structure</p>
<p>Definitely worth checking out.</p>
<p>Also: <a href="http://neovisionvideos.blogspot.com/">Neopets videos</a></p>
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		<title>&#8220;World Without Oil&#8221; - a new definition of &#8220;Rich&#8221;</title>
		<link>http://worldwithoutoil.info/2007/06/06/world-without-oil-a-new-definition-of-rich/</link>
		<comments>http://worldwithoutoil.info/2007/06/06/world-without-oil-a-new-definition-of-rich/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 05:56:39 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/06/06/world-without-oil-a-new-definition-of-rich/</guid>
		<description><![CDATA[Â &#8221;World Without Oil&#8221; gets mentioned in various context recently - here&#8217;s interesting opinion I came upon today:
Ujay writes â€œrich has become the de facto buzzwordâ€¦â€. Iâ€™ve actually been pleased to see that the use of that word seems to be on the decline recently. Compared to other experiences â€“ like the example of a dinner [...]]]></description>
			<content:encoded><![CDATA[<p>Â &#8221;World Without Oil&#8221; gets mentioned in various context recently - here&#8217;s interesting opinion I came upon today:</p>
<p><em><a href="http://www.boxesandarrows.com/view/what-does-rich-mean#content_8601">Ujay writes</a> â€œrich has become the de facto buzzwordâ€¦â€. Iâ€™ve actually been pleased to see that the use of that word seems to be on the decline recently. Compared to other experiences â€“ like the example of a dinner with friends â€“ even the richest experiences on the web still seem pretty impoverished.</em></p>
<p><em>Michael makes a great point in his comment here: thinking of â€œrichâ€ as basically a synonym for â€œenhanced marketingâ€ feels like a very limited definition of the idea. Ujay suggests on his blog that we â€œre-imagine the design as a speech to the user, convincing the user this product is best for meeting specific goalsâ€¦â€ I do think that this rhetorical approach to certain interactions is appropriate, but truly â€œrichâ€ online experiences do not do this. Who wants to â€œmake speeches to usersâ€ anymore?</em></p>
<p><em>There are some truly rich experiences on the web that are totally different from the ones listed above. Iâ€™m thinking of alternate-reality games like those that sprang up around List (<a href="http://www.thelostexperience.com/" rel="nofollow">http://www.thelostexperience.com/</a>) or the new Nine Inch Nails album (<a href="http://en.wikipedia.org/wiki/Year_Zero_" rel="nofollow">http://en.wikipedia.org/wiki/Year_Zero_</a>(alternate_reality_game) ), or <strong>World Without Oil</strong> (<a href="http://www.worldwithoutoil.org/default.aspx" rel="nofollow">http://www.worldwithoutoil.org/default.aspx</a>).</em></p>
<p><em>Those experiences are <strong>actually</strong> rich and fit Ujayâ€™s definition above really well: they appeal to reason and emotion, they involve mental effort, real human interaction, and (gasp!) offline activities. But the technology and design around these experiences are about as Web 1.0 as you can imagine, basic <span class="caps">HTML</span>, email lists, maybe some phone calls. Often the design around them is ugly and clunky. They rarely if ever include what Adobe/Macromedia has tried to claim as â€œrich mediaâ€: a lot of snazzy drop-down menus and drag-and-drop. â€œRichâ€ doesnâ€™t mean being compelled to click on a zooming, fading UI widget.</em></p>
<p>Also: <a href="http://neovisionvideos.blogspot.com/">Neopets videos</a></p>
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		<title>An interview with Jane McGonigal of &#8220;World Without Oil&#8221;</title>
		<link>http://worldwithoutoil.info/2007/05/22/an-interview-with-jane-mcgonigal-of-world-without-oil/</link>
		<comments>http://worldwithoutoil.info/2007/05/22/an-interview-with-jane-mcgonigal-of-world-without-oil/#comments</comments>
		<pubDate>Tue, 22 May 2007 07:21:58 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/05/22/an-interview-with-jane-mcgonigal-of-world-without-oil/</guid>
		<description><![CDATA[Also see: Shrek The Third Game Download
Podscope published an interview with Jane McGonigal of &#8220;World Without Oil&#8221; - Can a game help us prepare for a major oil crisis? (May 21)
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			<content:encoded><![CDATA[<p>Also see: <a href="http://yeoldeshrekthethirdroyaltournament.blogspot.com/">Shrek The Third Game Download</a></p>
<p><a href="http://www.podscope.com/search.php?&amp;q=white+house&amp;s=d&amp;assetID=361470">Podscope</a> published an interview with Jane McGonigal of &#8220;World Without Oil&#8221; - Can a game help us prepare for a major oil crisis? <span class="tagLineValue">(May 21)</span></p>
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		<title>It&#8217;s No Wonder What World Without Oil ARG Making People Think</title>
		<link>http://worldwithoutoil.info/2007/05/18/its-no-wonder-what-world-without-oil-arg-making-people-think/</link>
		<comments>http://worldwithoutoil.info/2007/05/18/its-no-wonder-what-world-without-oil-arg-making-people-think/#comments</comments>
		<pubDate>Fri, 18 May 2007 11:21:05 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/05/18/its-no-wonder-what-world-without-oil-arg-making-people-think/</guid>
		<description><![CDATA[Also see: LOTRO videos &#124; World of Warcraft  videos


 Gameswatch blog writes:
 Just received a note from Jane McGonigal about her ARG World Without Oil, and it&#8217;s well worth re-iterating and checking out the work towards a solution on Unfiction.com, because it&#8217;s a pretty interesting project - it was mentioned in passing when GSW [...]]]></description>
			<content:encoded><![CDATA[<p>Also see: <a href="http://lotrovideo.blogspot.com">LOTRO videos</a> | <a href="http://wowingame.blogspot.com">World of Warcraft  videos</a><br />
<a href="http://www.gamesetwatch.com/2007/05/world_without_oil_arg_making_p.php"><br />
<P><br />
 Gameswatch blog writes</a>:</p>
<p class="entry-body"><em><img src="http://www.gamesetwatch.com/wwoil.jpg" alt="-" align="left" hspace="5" /> Just received a note from Jane McGonigal about her ARG <a href="http://www.worldwithoutoil.org/">World Without Oil</a>, and it&#8217;s well worth re-iterating and checking out <a href="http://forums.unfiction.com/forums/index.php?f=220">the work towards a solution</a> on Unfiction.com, because it&#8217;s a pretty interesting project - it was <a href="http://www.gamesetwatch.com/2007/04/mcgonigal_sf_weekly_pink_hair.php">mentioned in passing</a> when GSW covered the SF Weekly article on Jane, but we didn&#8217;t really focus on it.</em></p>
<p><em>Jane explains that <a href="http://www.worldwithoutoil.org/">World Without Oil</a> is &#8220;&#8230;funded by the Corporation for Public Broadcasting, and itâ€™s the first alternate reality game to harness the collective intelligence of gamers to address a real world problem (oil dependence!)&#8230; In the first two weeks, weâ€™ve had 1500 people from around the world (including soldiers in Iraq!) contribute original content to the game (videos, photos, web comics, blog posts, etc.) and over 35,000 people play.&#8221;</em></p>
<p><em>What I found particularly notable is that there&#8217;s <a href="http://forums.unfiction.com/forums/viewtopic.php?t=19054">an Unfiction messageboard thread</a> which isn&#8217;t directly solving the problems of the ARG - but rather, talking about the issues of alternative power, with commentary like this: &#8220;Until we build more nuclear, hydroelectric, geothermal, solar, wind, wave, etc. power generation facilities, fuel-cells are not the answer to our problems.&#8221; So people are thinking about the problem - which is the entire point of this exercise.</em></p>
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		<title>World Without Oil Alternate Reality Game Picks Up Steam</title>
		<link>http://worldwithoutoil.info/2007/05/18/world-without-oil-alternate-reality-game-picks-up-steam/</link>
		<comments>http://worldwithoutoil.info/2007/05/18/world-without-oil-alternate-reality-game-picks-up-steam/#comments</comments>
		<pubDate>Fri, 18 May 2007 10:47:21 +0000</pubDate>
		<dc:creator>wwo-admin</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://worldwithoutoil.info/2007/05/18/world-without-oil-alternate-reality-game-picks-up-steam/</guid>
		<description><![CDATA[Also see: LOTRO videos &#124; World of Warcraft  videos
Hereâ€™s an update on the folks who are trying to solve a faux oil shortage crisis in the nonprofit alternate reality game World Without Oil:
WORLD WITHOUT OIL: The Alternate Reality Event Is Creating A Rich, Sobering, Tangible Answer To A Timely Question: What Happens When Our [...]]]></description>
			<content:encoded><![CDATA[<p>Also see: <a href="http://lotrovideo.blogspot.com">LOTRO videos</a> | <a href="http://wowingame.blogspot.com">World of Warcraft  videos</a></p>
<p>Hereâ€™s an update on the folks who are trying to solve a faux oil shortage crisis in the nonprofit alternate reality game World Without Oil:</p>
<p>WORLD WITHOUT OIL: The Alternate Reality Event Is Creating A Rich, Sobering, Tangible Answer To A Timely Question: What Happens When Our Thirst for Oil Exceeds Supply</p>
<p>People around the world challenged to contribute viewpoints, demonstrate new<br />
behaviors</p>
<p>The serious game for the public good<br />
began April 30, ends June 1</p>
<p>Play it Â­ before you live it<br />
<a href="http://www.worldwithoutoil.org/">www.worldwithoutoil.org</a></p>
<p>(San Franciscoâ€¹May 16, 2007)â€¹In Murfreesboro, Tennessee, community cooperatives are being formed. In Philadelphia, workers share downtown apartments. In San Francisco and Chicago, abandoned cars block the streets.  In Bristol, England, rationing has begun. In WORLD WITHOUT OIL, the first alternate reality game to enlist the InternetÂ¹s collective intelligence and imagination to confront a real-world problem, the world is entering its 17th<br />
week of an oil shock, with petroleum supply running five percent under demand, and the volunteers at the grassroots website <a href="http://www.worldwithoutoil.org/">www.worldwithoutoil.org</a> struggle to keep track of whatÂ¹s going on.</p>
<p>Produced by the design team at Writerguy, WORLD WITHOUT OIL was created to<br />
leverage the power of people connected by the Internet to imagine the actual events of an oil shortage, and then to find innovative solutions. Midway through its run, WORLD WITHOUT OIL has created a vivid and visceral picture of an oil shock by inviting anyone to contribute their views and adding them to the 1000-plus blog pages, images, phone calls and videos already linked to by <a href="http://www.worldwithoutoil.org/">www.worldwithoutoil.org</a>.</p>
<p>Almost 30,000 regular visitors follow the emerging story, with more voices being added every day. A full-on Â³Web 2.0Â² effort, WORLD WITHOUT OIL exists as a growing network of thousands of interconnected sites and content caches across the Internet, as bloggers on LiveJournal or WordPress link to channels on YouTube or podcasts on iTunes. The game has participants representing every major metro area and every region of the U.S., plus players in Canada, France, Germany, Iraq, the Netherlands, Holland, Brazil, Poland, Norway and Venezuela. One index of its reach: a Google search for the phrase Â³world without oilÂ² will return over a quarter of a million pertinent results.</p>
<p>Besides creating a rich, diverse and collaborative documentary of an oil shock, WORLD WITHOUT OIL is a forum for citizens to share life-changing ideas applicable to real life.</p>
<p>Â³Our game structure gives people Å’permissionÂ¹ to think seriously about an eventuality they might otherwise avoid thinking about at all,Â² says Creative Director Ken Eklund. As a result of the game, people are thinking about their neighbors and communities in new ways, and planting gardens, going to farmerÂ¹s markets, using bicycles and transit, and otherwise questioning their dependence on cheap, plentiful oil.</p>
<p>WORLD WITHOUT OIL is being followed closely by many leaders in digital and gaming culture, who see the game as a groundbreaking foray into engaging â€œcollective intelligenceâ€ to address a real world problem. The gameâ€™s serious outcome will be a realistic story, collaboratively written by thousands of authors, that tightly weaves real experience with imagined experience. This approach can create the sort of immersive engagement that<br />
makes learning more effective. People of any age or Web ability can participate. In addition to visiting <a href="http://www.worldwithoutoil.org/">www.worldwithoutoil.org</a>, participants can call 1-866-996-8762 to<br />
leave a message â€œin game,â€ or send an in-game email to <a href="mailto:wwo@worldwithoutoil.org">wwo@worldwithoutoil.org</a>. To help middle and high school teachers incorporate the game into class activities, the designers have created a web page: <a href="http://www.worldwithoutoil.org/teach">http://www.worldwithoutoil.org/teach</a>.</p>
<p>WORLD WITHOUT OIL is produced by the Writerguy team, and is a joint project of PBSâ€™ Independent Lens and its Electric Shadows Web-original programming.</p>
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